![]() ![]() pdf file with all of the FSC keystroke commands: The third engine will start in sequence automatically.ĭownload and print this. The second switch should move to on automatically and start the second engine. ![]() If both switches return to the off position click the first switch to on and wait a while. When the 1st engine is running click the second switch to on and press Ctrl+E ![]() ![]() Click the first switch to on and press Ctrl+E Jimi and Orion are SO much better flying this bird than I am, and have access to a ton of people who can also help a lot.Originally posted by ianmcgregor10:When you turn the engines off manually you will generally have to start them manually.įind the three engine starter switches on the overhead panel. If you have more specific questions, please feel free to ask, or visit their forums (see the second link I gave) and register so you can ask there. I can probably find the link again for you if you need, or just Google "F-18 NATOPS" (no quotes naturally). Including the correct Field and Carrier landing procedures. It's the Navy's "bible" for the plane, and has some great info on How-to just about anything for this bird. The default isn't BAD, it's just that Jimi's (the FSX BA XO) "improved version" is just overall better.īy the bye: You can get ahold or the real NATOPS for this bird online. This from several real-world Hornet drivers on the FSX BA team, so they would know! :) The Flight Control software, and FDE, is also much improved over the default, permitting the plane to be flown as similarly to the "real world" plane as it's possible for the Sim to get. The Flight Control software also sets the pitch trim for you when transitioning to PA (Powered Approach, or landing configuration) at the proper 8.1° for this bird. If using the ATC, you use the stick to adjust the VV, and the ATC keeps the speed right for the right AOA. It also has an ATC built in (Auto-Throttle Control) to try and keep it "On-Speed" for you, if you want to use it. The v16.1 will set the pitch trim for you when setting up for landing, and has a much improved HUD. Just use the stick for left/right adjustments, again, gently. A little throttle, it moves up the HUD, a LITTLE less it drops down. Remember to use the throttle, not the stick, and very gently too, to control the vertical position of the VV. Put the Velocity Vector where you want to touch down, and fly her in. That should also make the AOA steady at the yellow "O", also, just as a crosscheck. Remember, NO FLARE in the Navy! Just fly it down, never flare! IIRC, with the default, you have to manually set the pitch trim, but once you slow down, and drop the gear and flaps, set it to 8.1° and leave it there, then get the E symbol and Velocity Vector just far enough below the Horizon Line, and with the E symbol lined up with the VV, to have about a 700FPM sink rate, and just fly on down to the runway, or wires on the boat. Speed control is very important in landing the Hornet, especially on the boat, but with the proper settings on the HUD Control Panel (SHFT+2), the E symbol, Velocity Vector, and the Acceleration Carat will all work together to give you the information you need to keep the bird "On-Speed". Next, to get a real good lesson on the UFC, go read THIS Thread on their forums. The FS Dream Team FSX Blue Angels :D And it's a heck of a plane. It's the latest and greatest effort by the folks who helped develop the default F/A-18 for FSX Acceleration (the one you are using). First, I strongly recommend going HERE and DLing and installing the v16.1 Hornet. ![]()
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